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Behavior/learning/algorithm/Frith: there are also algorithms to learn what exactly needs to be done to get a reward.
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TD-Algorithm/machine/learning: (TD = temporal difference): this algorithm allows to determine the correct action sequence (also an actor-critic model).
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Learning , >
Models .
Criticism: the critic comments on the change in value before and after the action (temporal difference). So a path is found that leads to the reward.
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Before/after , >
Trial-and-Error .
Value/associative learning: the value has no exact match in the real world. Only in the model.
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Association .
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Associative learning/Frith: associative learning constructs a world map in the brain.
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For example, the gripping opening of the hand opens up more for a cherry when an apple is nearby.
Brain: the brain automatically prepares action programs, in relation to objects in the environment.
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Map/brain/Frith: there is only one "world map" in the brain, not a series of maps. The map itself has no memory. It is like looking at the world through a kaleidoscope. An incorrect prediction changes the pattern and replaces the old one.
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Map-example .
Cultural Relativism/VsFrith: one could argue that the mind is constantly adapting itself to a culture that is the work of many brains.
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Cultural relativism .
FrithVsVs: this fails to see the difference between conscious and unconscious processes.
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Consciousness , >
Unconscious .
Consciousness/Virginia Woolf: e.g the novel "The Waves": here the consciousnesses are described in complete isolation from each other. But the reader will be familiar to everyone.
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Imitation/Frith: there is a compulsion to imitate other people.
For example, students who are dealing with a "senior vocabulary" are slower.